
If you are starting with this post I recommend actually starting with a previous post introducing AIR for Android Development. There is a ANT file there that you will want to have.
Once you have your project set up (Flash Professional or Flash Builder) and all the required downloads from the earlier post we still need to do some setup before we can start running the emulator and releasing to your Android device.
This is where that ANT file will really help your development. What we need to be able to do is startup the Android SDK and AVD Manager, download some packages, and set up some virtual devices. Only once this is done can we create emulators of different types and start installing.
Before going down the next steps make sure to set up your build.properties. Once you have all your paths set correctly we’ll be ready to move forward. What you don’t realize is you already have a working development environment, now let’s see how to use our environment.
Information on how to use the command line for all your commands is in the Android Development Guide. I’ve just made it a bit easier by providing a preconfigured ANT file.
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This post and it’s brother Creating a Flash Professional Android Project are going to be really short and sweet. I just want to make sure that there are no places for questions.
If you are starting with this post I recommend actually starting with a previous post introducing AIR for Android Development. There is a ANT file there that you will want to have.

FYI: All these steps are also available in Developing AIR Apps for Android PDF provided by Adobe.
Read the rest of this entry »
This post and it’s brother Creating a Flash Builder Android Project are going to be really short and sweet. I just want to make sure that there are no places for questions.
If you are starting with this post I recommend actually starting with a previous post introducing AIR for Android Development. There is a ANT file there that you will want to have.

FYI: All these steps are also available in Developing AIR Apps for Android PDF provided by Adobe.
Read the rest of this entry »

This is just a quick shout out to 360|Flex!
This September I’m proud to present again for 360|Flex and the conference goers in DC. I’ll be covering a hands on and best practices to developing with the Android Device using Adobe AIR.
I’m hoping many of you come out and check out this hands on. I’ll be going over environmental setup, development, best practices with development, and tips and tricks to debugging and final releases. After you leave this hands on you should be popping out Android applications just as fast as you can dream them up.
Go checkout and register for 360|Flex DC now! There are tons of A-List presenters and fun activities to be had.
I am starting to write this post as I wait for a bunch of new packages to download and install from the Android SDK and AVD Manager. I’ll let you know now that so far I’ve really liked working on the Android Development Platform – especially with Air.
The tricky part isn’t writing the application. That part is easy and we know that part. The tricky part is building the .apk package and testing the application on an emulator or other valid device.
So that is what I am going to write about, the tricky parts.
Once you read through these posts you’ll have an up and going Air for Android development environment and an initial application to kick you off.
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